GATE CSE Algorithm Design Techniques PYQs
GATE tests algorithm design techniques through two primary styles: conceptual classification and mechanical algorithmic execution. At the 1-mark level, question… Read the guide
- Questions
- 6
- Asked
- 2011–2017
- Total marks
- 10
- Marks / paper
- 0.4
6 GATE CSE Algorithm Design Techniques PYQs with solutions, from Algorithms. Browse all GATE CSE PYQs.
Questions
Every official paper that asked this topic, newest first.
- GATE CSE 2017 Set 1 · Q5Consider the following table: Match the algorithms to the design paradigms they are based on.MCQ1 markEasyDiagramSolve
- GATE CSE 2017 Set 2 · Q50A message is made up entirely of characters from the set . The table of probabilities for each of the characters is shown below: If a message of 100 characters over is encoded using Huffman coding, then the expected length of the encoded message in bits is ________.NAT2 marksMediumDiagramSolve
- GATE CSE 2015 Set 1 · Q6Match the following: (P) Prim's algorithm for minimum spanning tree (Q) Floyd-Warshall algorithm for all pairs shortest paths (R) Mergesort (S) Hamiltonian circuit (i) Backtracking (ii) Greedy method (iii) Dynamic programming (iv) Divide and conquerMCQ1 markEasySolve
- GATE CSE 2015 Set 3 · Q49Suppose is an array of length , where all the entries are from the set . For any positive integers and , consider the following pseudocode.
DOSOMETHING (c, a, n) z ← 1 for i ← 0 to k - 1 do z ← z^2 mod n if c[i] = 1 then z ← (z × a) mod n return z…NAT2 marksEasySolve - GATE CSE 2014 Set 3 · Q37Suppose you want to move from 0 to 100 on the number line. In each step, you either move right by a unit distance or you take a *shortcut*. A shortcut is simply a pre-specified pair of integers with . Given a shortcut if you are at position on the number line, you may directly move to …NAT2 marksEasySolve
- GATE CSE 2011 · Q38Four matrices , , and of dimensions , , and respectively can be multiplied in several ways with different number of total scalar multiplications. For example when multiplied as , the…MCQ2 marksMediumSolve
What GATE tests in Algorithm Design Techniques
Concepts, patterns, formulas and traps distilled from past papers.
GATE tests algorithm design techniques through two primary styles: conceptual classification and mechanical algorithmic execution. At the 1-mark level, questions focus on matching standard classical algorithms (such as MST algorithms, shortest paths, and sorting algorithms) to their corresponding paradigms like Greedy, Dynamic Programming, Divide and Conquer, or Backtracking. At the 2-mark level, the focus shifts to quantitative problem solving, such as building a Huffman tree and computing the exact total or expected bit length for encoded messages.
Core concepts
- Greedy Paradigm (Kruskal's, Prim's, Huffman coding)
- Divide and Conquer (Mergesort, Quicksort)
- Dynamic Programming (Floyd-Warshall All-Pairs Shortest Path)
- Backtracking (Hamiltonian Circuit search)
- Huffman Tree Construction and Optimal Prefix Codes
- Dynamic programming recurrence relations and state transitions
- Optimal substructure in shortest-path / step-minimization problems
- Repeated squaring / modular exponentiation algorithms
- Pseudocode execution and state tracing
- Matrix Chain Multiplication (MCM)
- Dynamic Programming optimal substructure and overlapping subproblems
- Bottom-up table filling by chain length
- Optimal parenthesization evaluation
Recurring question patterns
Algorithm-to-Paradigm Matching
CommonMCQ1 marks2017, 2015Matching a list of standard algorithms (e.g., Prim's, Kruskal's, Floyd-Warshall, Mergesort, Quicksort, Hamiltonian circuit) to their fundamental design technique (Greedy, DP, Divide and Conquer, Backtracking).
Huffman Coding Message Length Calculation
OccasionalNAT2 marks2017Constructing an optimal prefix-free tree from character frequencies/probabilities to determine the codeword lengths and calculating the total or expected encoded message length in bits.
Recurrence / Optimal Substructure Formulation
OccasionalNAT2 marks2014A shortest-path or dynamic programming problem on a discrete grid/line with special transitions (e.g., shortcuts) is specified. The question asks to identify the successor states in the Bellman optimality recurrence and compute an aggregate value (such as their product).
Pseudocode Tracing of Divide-and-Conquer / Arithmetic Algorithms
OccasionalNAT2 marks2015A structured algorithm (such as left-to-right binary modular exponentiation using repeated squaring) is provided in pseudocode with concrete input parameters, requiring precise variable simulation and modulo arithmetic.
Matrix Chain Multiplication Optimal Cost Calculation
CommonMCQ2 marks2011Given dimensions for a sequence of 4 matrices, compute the minimum number of scalar multiplications required to multiply them using dynamic programming recurrence relations.
Formulas GATE uses
Expected Length per Character in Huffman Coding
Used when calculating the average codeword length per character given character probabilities and tree depths/codeword lengths .
Total Encoded Message Length
Used to find the total bit count of a message of characters encoded via variable-length prefix codes like Huffman coding.
Dynamic Programming Optimal Substructure Recurrence
Used to express the minimal cost/steps to reach a destination from state by transitioning to reachable adjacent states .
Modular Exponentiation (Left-to-Right Binary Method)
Used in repeated squaring algorithms to compute where is represented in binary array .
Matrix Chain Multiplication DP Recurrence
Used to find the minimum number of scalar multiplications required to compute the product of matrices given dimension array .
Scalar Multiplications for Two Matrices
Used to compute the cost of multiplying an intermediate or single matrix of size by another of size .
Examiner traps in Algorithm Design Techniques
- Failing to re-sort or correctly manage the priority queue after merging composite nodes in Huffman coding, leading to incorrect tree depth.
- Confusing graph algorithms with different design strategies, such as mistaking Floyd-Warshall (DP) for a Greedy technique or Prim's (Greedy) for DP.
- Calculating only the average bit length per character (L) and forgetting to multiply by the total message length (N) in NAT questions.
- Classifying Quicksort or Mergesort as Dynamic Programming rather than Divide and Conquer due to recursive subproblem terminology.
- Missing standard transitions when shortcuts exist (e.g., forgetting the unit step to i+1 alongside the shortcut to j)
- Order of operations in loop iterations (squaring before the multiplication vs. after the condition check)
- Arithmetic errors when intermediate values become congruent to 0 mod n, causing all subsequent iterations to evaluate to 0
- Incorrect dimension indexing when evaluating di-1 dk dj
- Omitting the recursive cost of sub-chains when evaluating a split point k
- Calculating only a specific greedy parenthesization instead of checking all split points k at each chain length
- Arithmetic errors when summing large scalar products (e.g., 10 × 100 × 80 vs 10 × 5 × 80)
How questions are asked
- Match the following (Algorithm to Design Paradigm)
- Compute total encoded bit length of a message via Huffman coding
- Parameter evaluation in optimal recurrence relation
- Execution trace and return value of pseudocode
- Compute minimum scalar multiplications for given matrix dimensions
Paper trends
Direct 1-mark matching questions test quick recall of the design paradigms behind fundamental graph, sorting, and search algorithms.
2017, 2015
Shift toward NAT questions for greedy algorithmic computation (e.g., Huffman encoding) to evaluate numerical accuracy without multiple-choice elimination.
2017
Both questions appeared as 2-mark Numerical Answer Type (NAT) problems requiring exact numerical evaluation rather than asymptotic complexity derivations.
2015, 2014
Matrix chain multiplication is tested as a 2-mark calculation-heavy problem where candidates must apply bottom-up DP across chain lengths 2, 3, and 4.
2011
Difficulty notes
Easy: Direct paradigm matching of standard textbook algorithms (e.g., Prim's, Quicksort, Floyd-Warshall). Medium: Multi-step manual tracing of greedy algorithms (e.g., building a 5-symbol Huffman tree, finding depths, and evaluating message bit length). Hard: Complex recurrence relations, hybrid dynamic programming/greedy correctness proofs, or non-trivial state-space bounds.